![]() There are also some icons in Eudora.exe so the shell (Explorer) can display Eudora-specific icons when that file is being viewed. There are a few string resources for error messages such as "Can't find Eudora32.dll" and "The versions of Eudora.exe and Eudora32.dll differ". ![]() There actually are a couple of resources stored in Eudora.exe. Building the EudoraRes project will build Eudora32.dll. The EudoraRes project is what holds the resources for Eudora32.dll, and is defined by EudoraRes.rc and Resource.h. Both of these will be described in more detail in following sections. This is done for two reasons: Eudora's plug-in resource architecture and easier localization. This is different from most applications, which put the resources in the actual executable file. Most of Windows Eudora's resources are in a file called Eudora32.dll. It will primarily be of interest for those who are writing code, but QA and Tech Support people may find it useful as well. This document describes some ways that Windows Eudora uses resources. There are common types that most users are familiar with (strings, dialogs, bitmaps, icons, menus, and cursors), but Resources can also contain application-specific information like global read-only data. The advantage of resources being separated from the code is that they can be modified without having to recompile the program. ![]() Resources in Windows applications are extra bits of information stored separately from the code that executes the program.
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